Fixture placement with obj file

Fixture placement is a feature that allows you to place a large number of fixtures at the same time. You can create a fixture placement either with an obj or a csv file and in this guide we’ll explain the process using obj file. In short, Lightact can analyze the objects included in the obj file […]

Continue reading

Fixture placement with csv file

Fixture placement by csv file is a feature that allows you to place a large number of fixtures based on a comma delimited file (csv). You can use a comma, a semicolon or a tab as the delimiter and below you can see an example of a file delimited by a comma. Xpos,Ypos,Zpos,Xrot,Yrot,Zrot,fixture,startUniverse,startChannel 1,2,3,10,20,30,1×1.xml,1,1 The columns […]

Continue reading

Fixture connections

What if you have a lot of eDMX fixtures in the Visualizer? Then you could manually set their Start channels and Start universes so that they neatly take up available DMX real-estate, so that there are not too many gaps in between. But that would obviously be very tedious and prone to errors and mistakes. Instead […]

Continue reading

Mapping DMX universes

If you open Devices window by going to Window top menu and clicking on Devices (or by pressing F7) you can insert an Art-Net node by right-clicking somewhere in the empty area and hovering above Art-Net node and clicking on Add new. A new popup window will open where you set the IP address of […]

Continue reading

eDMX fixtures

Lightact can directly control lighting through one of Ethernet-based lighting control protocols. We refer to them as eDMX, among which Art-Net is the most common. There are several eDMX features in Lightact that make the process of setting up your projects easier, such as eDMX fixture sequences and Custom fixture placements. The starting point of […]

Continue reading