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Textures can be shared between Lightact and Unreal Engine. This happens via Spout and it happens with very little cost and virtually no detectable latency. In this article we’ll set up a 2-way sharing – Lightact will send a texture to UE4 and receive a different one back. So let’s get to it.

Setting up Spout in Lightact

Please follow Spout setup article and make sure that you type in UE2LA and LA2UE in Spout Server node and Spout Client node respectively.

Setting up Spout in UE4

Please follow:

Previous Sending Variables from UE to Lightact