We are looking for several C++ software engineers to work with us either on a full-time or part-time basis. Both remote or in-house positions are available. Who we are looking
We are looking for an Unreal Engine Developer to work with us either on a full-time or part-time basis. Both remote or in-house positions are available. Who we are looking
We are looking for a C# and Web Developer to work with us either on a full-time or part-time basis. You will be working on our peripheral software packages and
We updated our Unreal Engine Sample project so that it better reflects all the possibilities the combination of LightAct and Unreal offers you. Download Make Magic Download LightAct Now!
To better understand our users and how we could help you, we are launching LightAct Conversations! It is a simple conduit allowing you to (quickly) tell us what we could do
With the introduction of projection study and other similar functionalities we realized we needed to change our licensing a (tiny) bit. So today, we are introducing Creator Free. It is
Projection Study is a new feature in LightAct 3.7.0 which allows you to analyze your projection setup and find the best possible approach. https://youtu.be/BMfZST2yHhs You can enable Projection Study through
It’s been around a month since we released the preview of LightAct 3.7.0 and the feedback we received from you, our users, has been phenomenal! We pushed ahead and ironed
After many months of hard work, we are thrilled to be able to release LightAct 3.7.0 to a select number of users. It has been a long journey, but a
Meet Iris. LightAct’s eyes. Just as projects involving LightAct, keep on growing in scale, so do the tools need to become faster and the workflow more seamless. This was the
For the past few weeks, we've been extremely hard at work on LightAct 3.7.0. It will include an entirely new workflow combining the best of Unreal Engine and LightAct and it will make it much easier to project Unreal Engine content.
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